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November 27 2013

Four short links: 27 November 2013

  1. CT Scanning and 3D Printing for Paleo (Scientific American) — using CT scanners to identify bones still in rock, then using 3D printers to recreate them. (via BoingBoing)
  2. Growing the Use of Drones in Agriculture (Forbes) — According to Sue Rosenstock, 3D Robotics spokesperson, a third of their customers consist of hobbyists, another third of enterprise users, and a third use their drones as consumer tools. “Over time, we expect that to change as we make more enterprise-focused products, such as mapping applications,” she explains. (via Chris Anderson)
  3. Serving 1M Load-Balanced Requests/Second (Google Cloud Platform blog) — 7m from empty project to serving 1M requests/second. I remember when 1 request/second was considered insanely busy. (via Forbes)
  4. Boil Up — behind the scenes for the design and coding of a real-time simulation for a museum’s science exhibit. (via Courtney Johnston)

October 03 2013

« Une société de simulation », par hubertguillaud

« Une société de simulation », par @hubertguillaud
http://www.internetactu.net/2013/10/02/une-societe-de-simulation

Koert van Mensvoort (@mensvoort) est un artiste, chercheur et philosophe hollandais. Il anime depuis plusieurs années l’excellent Next Nature (http://www.nextnature.net - @nextnature), qui n’est pas seulement un site d’information qui interroge notre rapport au monde (dont a été tiré récemment un livre, le Next Nature Book), mais aussi un laboratoire de designers qui proposent d’étonnantes interventions pour interroger notre rapport à la #technologie. C’est le cas du Nano Supermarket, une collection de prototypes censée utiliser les nanotechnologies pour nous faire réfléchir à leur impact ; et In-Vitro Meat, une passionnante réflexion sur notre rapport à la nourriture à l’heure où les technologies permettent de la produire artificiellement.

L’un des thèmes que le site explore activement depuis de nombreuses années est ce que Koert van Mensvoort appelle la société de simulation (http://www.nextnature.net/themes/society-of-simulations et http://www.nextnature.net/tag/society-of-simulations) qui s’appuie sur une réflexion de l’auteur qui date de 2009, mais qui demeure toujours aussi stimulante.

(...) Nous vivons dans un monde où les simulations et les imitations sont devenues plus réelles que la réalité elle-même, nous vivons dans le monde de l’”hyperréalité”, du faux authentique. En été, nous skions sur les routes et en hiver nous projetons de la neige sur les pistes. Les chirurgiens plastiques sculptent la chair pour la faire correspondre aux images retouchées des magazines… Nos outils façonnent la réalité et celle-ci est façonnée en retour. C’est d’ailleurs là tout l’enjeu de Next Nature, décrire comment notre empreinte culturelle transforme une nature définitivement perdue puisque nulle part elle n’échappe à la main de l’homme qui la façonne.

(...) L’ethnographe Sherry Turckle dans Life on the screen, ne disait pas autre chose, rappelle le philosophe et designer Stéphane Vial (@svial) dans son livre L’être et l’écran, comment le numérique change la perception. Nous sommes “de plus en plus à l’aise dans le fait de substituer des représentations de la réalité à la réalité”, c’est-à-dire avec le fait de considérer des réalités simulationnelles comme des réalités tout court. Les interfaces numériques, et notre consommation d’images qui vont avec, constituent une nouvelle matrice, une nouvelle forme où se coule notre perception.

(...) L’hypothèse du #virtuel, c’est-à-dire cette opposition entre réel et virtuel que nous avons longtemps pratiqué, et que Stéphane Vial démonte dans son livre (ce qu’il faisait également d’une manière plus synthétique encore dans Place de la Toile), n’aura été qu’un premier pas pour comprendre la manifestation induite par le #système_technique numérique.

Reste à comprendre ce que cette société de #simulation veut de nous. Ce qu’elle nous apprend. Si ce qu’elle nous apprend peut nous servir dans le monde physique (à l’image de cet enfant suédois qui utilisa son savoir-faire acquis dans World of Warcraft pour sauver sa soeur d’une attaque d’élan), ou si elle ne cherche qu’à le subvertir, qu’à le transformer, à l’image de ces faux réels que nous ne cessons d’inventer ? Qu’est-ce que cette société de simulation tente de nous faire accepter d’autre que “transformer le réel en objet fétiche” ? Que d’être nous-mêmes l’objet de cette simulation et donc d’une stimulation incessante ?

Où je découvre notamment le #marketing_olfactif ou #traçage olfactif des Google Glass
http://www.nextnature.net/2013/06/sniffer-meet-the-google-nose

The Sniffer – aka Google Nose – visualizes odors using a smell sensor, which is as good as a dog’s nose, and a glass in front of your eyes. You can identify the faintest scents and see the source of the odor on a distance. You can also admire the spectacular color play of your cooking. This is all possible; just ask Sniffer.
http://vimeo.com/67648163

La ceinture de grossesse, joli coup de marketing des couches Huggies pour faire sentir au père les mouvements de son enfant en même temps qu’il bouge dans le ventre de la mère
http://www.nextnature.net/2013/07/dads-can-experience-a-little-of-pregnancy

https://www.youtube.com/watch?feature=player_embedded&v=ciBnsy15xpU

Et les vitrines en #trompe_l'oeil montées pour donner une #illusion de prospérité lors du G8 en Irlande du Nord
http://www.theatlanticcities.com/politics/2013/06/bizarre-photos-fake-storefronts-northern-ireland-building-g8/5793

In two weeks, world leaders will convene for the G8 conference at a Fermanagh county golf course. So that the eyes of presidents and prime ministers aren’t burdened with scenes of pesky blight and unemployment on their way to and from the resort, the country is spending 2 million pounds to make abandoned storefronts look like real live businesses.
http://cdn.theatlanticcities.com/img/upload/2013/06/04/RTX10AJ7.jpg

Qui font écho au paysage urbain dépollué proposé comme fond de photo aux touristes à Hong Kong (toujours via Next Nature)
http://www.theguardian.com/world/shortcuts/2013/aug/25/hong-kong-not-let-pollution-ruin-snapshots

Hong Kong’s classic photo opportunity involves a trip out to Kowloon where you can capture your travelling companions against the panorama of Hong Kong Island. Sadly, the view is often obscured by the severe hazes the city experiences, thanks to trapped pollution, much of which wafts in from the factories and power stations of neighbouring Guangdong province. The solution? Tourists have started to pose in front of a fake backdrop – complete with dazzling blue sky.

https://image.guim.co.uk/sys-images/Guardian/Pix/pictures/2013/8/23/1377270541316/A-tourist-poses-in-front--010.jpg

La Place de la toile évoquée dans le papier est celle du 21 septembre dernier (#France_Culture)
http://www.franceculture.fr/emission-place-de-la-toile-l-etre-et-l-ecran-2013-09-21

Comment envisager philosophiquement la vie numérique ? Autour d’un ouvrage qui vient de paraître aux Presses universitaires de France : L’être et l’écran, comment le numérique change la perception. Un ouvrage qui pose nombre questions passionnantes, qui rejoignent souvent nos préoccupations ici dans « Place de la toile » : le rapport entre philosophie et technique, la manière dont nos perceptions sont affectées par le numérique, donc la question du réel et du virtuel, et puis, une question que pour le coup j’aborde rarement, celle du design.

http://media.radiofrance-podcast.net/podcast09/10465-21.09.2013-ITEMA_20526044-0.mp3

#audio #radio

June 27 2013

Four short links: 27 June 2013

  1. nitrous.io — IDE “in the cloud”, as “the kids” say.
  2. smartHeadlight — headlight that tracks raindrops and doesn’t send out light to reflect off them back into your eyes causing you to clutch your head and veer off the road into the parking lot of a Hooters to which your wife will NOT enjoy being called to tow your VERY SORRY HONEY ass home. Thank heavens science can save us from this awful hypothetical scenario. (via Greg Linden)
  3. Knight Funds outline.io — it’s a public policy simulator that helps people visualize the impact that public policies like health care reform and school budget changes might have on local economies and communities. Simulators are hugely underused way to get public to understand policy debate. (via Julie Starr)
  4. ZXX Font — designed to be hard to OCR, though a common trick makes it pervious to OCR. Secrecy is not an option on your font menu. (via Beta Knowledge)

February 20 2013

Four short links: 20 February 2013

  1. The Network of Global Control (PLoS One) — We find that transnational corporations form a giant bow-tie structure and that a large portion of control flows to a small tightly-knit core of financial institutions. [...] From an empirical point of view, a bow-tie structure with a very small and influential core is a new observation in the study of complex networks. We conjecture that it may be present in other types of networks where “rich-get-richer” mechanisms are at work. (via The New Aesthetic)
  2. Using SimCity to Diagnose My Home Town’s Traffic Problems — no actual diagnosis performed, but the modeling and observations gave insight. I always feel that static visualizations (infographics) are far less useful than an interactive simulation that can give you an intuitive sense of relationships and behaviour. once I’d built East Didsbury, the strip of shops in Northenden stopped making as much money as they once were, and some were even beginning to close down as my time ran out. Walk along Northenden high street, and you’ll know that feeling.
  3. How the Harlem Shake Went from Viral Sideshow to Global Meme (The Verge) — interesting because again the musician is savvy enough (and has tools and connections) to monetize popularity without trying to own every transaction involving his idea. Baauer and Mad Decent have generally been happy to let a hundred flowers bloom, permitting over 4,000 videos to use an excerpt of the song but quietly adding each of them to YouTube’s Content ID database, asserting copyright over the fan videos and claiming a healthy chunk of the ad revenue for each of them.
  4. typeahead.js (GitHub) — Javascript library for fast autocomplete.

August 22 2012

Four short links: 22 August 2012

  1. Minecraft Experiment Devolves into Devastating Resource War — life imitates art, but artificial life imitates, well, Haiti.
  2. Finding Unity in the Math WarsI recently heard a quote about constructive dialog: “Don’t argue the exact point a person made. Consider their position and respond to the best point they could have made.” I like this! (and the point that math teachers fighting with each other is missing an opportunity to fight for the existence of math education) (ps, “unity … math”, I see what you did there)
  3. Tesla Museum Funded — Matthew Inman, cartoonist behind , used IndieGogo to raise over $850k to buy Tesla’s old building in New York and turn it into a museum. In five days. There are still 39 days to run. Impressive channeling of his audience for good.
  4. Printers Spontaneously Printing “SQL” Strings (Hacker News) — it’s a sign that someone’s scanning your network for vulnerable web apps, found the exposed printer port, and sent an malignant HTTP request to it.

May 29 2012

Four short links: 29 May 2012

  1. South Korean Kinect+RFID Augmented Reality Theme Park -- Sixty-five attractions over seven thematic stages contribute to the experience, which uses 3D video, holograms and augmented reality to immerse guests. As visitors and their avatars move through the park, they interact with the attractions using RFID wristbands, while Kinect sensors recognize their gestures, voices and faces. (via Seb Chan)
  2. Digital Citizenship -- computers in schools should be about more than teaching more than just typing to kids, they should know how to intelligently surf, to assess the quality of their sources, to stay safe from scammers and bullies, to have all the training they need to be citizens in an age when life is increasingly lived online. (via Pia Waugh)
  3. Simulating Anatomically Accurate Facial Expressions (University of Auckland) -- video of a talk demonstrating biomechanical models which permit anatomically accurate facial models.
  4. Depixelizing Pixel Art (Microsoft Research) -- this is totally awesome: turning pixel images into vector drawings, which of course can be smoothly scaled. (via Bruce Sterling)

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