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July 26 2013

Podcast: quantum computing with Pete Worden and Bob Lee

Hangar One at Moffett Field, built for the US Navy's early dirigible program.Hangar One at Moffett Field, built for the US Navy's early dirigible program.

Hangar One at Moffett Field, built for the US Navy’s early dirigible program. Photo via Wikipedia.

At Sci Foo Camp a few weeks ago we recorded a conversation with Pete Worden, director of NASA’s Ames Research Center, and Bob Lee, CTO of Square. Among our topics on this wide-ranging podcast: quantum computing, which Ames is pursuing in partnership with Google; fraud prevention; and the remarkable Hangar One, built to accommodate dirigible aircraft at Moffett Field (the former Navy base that’s now home to Ames).

On this recording from O’Reilly: Jon Bruner, Jim Stogdill and Renee DiResta. Subscribe to the O’Reilly Radar Podcast through iTunes, SoundCloud, or directly through our podcast’s RSS feed.

July 09 2013

Four short links: 9 July 2013

  1. Autonomous Intersection Management Projecta scalable, safe, and efficient multiagent framework for managing autonomous vehicles at intersections. (via How Driverless Cars Could Reshape Cities)
  2. Quantum Information (New Scientist) — a gentle romp through the possible and the actual for those who are new to the subject.
  3. Ambient Backscatter (PDF) — a new communication primitive where devices communicate by backscattering ambient RF signals. Our design avoids the expensive process of generating radio waves; backscatter communication is orders of magnitude more power-efficient than traditional radio communication. (via Hacker News)
  4. Top Free-to-Play Monetization Tricks (Gamasutra) — amazingly evil ways that free games lure you into paying. At this point the user must choose to either spend about $1 or lose their rewards, lose their stamina (which they could get back for another $1), and lose their progress. To the brain this is not just a loss of time. If I spend an hour writing a paper and then something happens and my writing gets erased, this is much more painful to me than the loss of an hour. The same type of achievement loss is in effect here. Note that in this model the player could be defeated multiple times in the boss battle and in getting to the boss battle, thus spending several dollars per dungeon.

July 08 2013

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