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February 24 2013

Les populations superflues

En Grèce, « forcée de fournir le portrait anticipé de ce à quoi vont devoir ressembler les sociétés occidentales, remaniées sous la férule du néolibéralisme déchaîné » se dessine « une nouvelle biopolitique de l’espèce », « chargée d’assainir le corps social de toutes les existences parasitaires ». Par Dimitris Vergetis, psychanalyste, directeur de la revue grecque αληthεια.

 

[...]

 

À cet égard, la réponse qui nous semble s’imposer est la suivante : les politiques appliquées à la Grèce sous prétexte de redressement économique visent à mettre en place un nouveau paradigme de société entièrement transitif aux automatismes du capital et aux lois du marché. La technicité de leur langage d’exposition ne fait qu’écran à leur objectif qui consiste à réterritorialiser l’ensemble du lien social sur la forme-marchandise. Le projet expérimenté en Grèce aspire à neutraliser, et à la limite à éradiquer, la politique comme instance de médiation entre l’économie et le social, à démanteler tendanciellement tous les dispositifs de protection sociale, à privatiser la prise en charge de tout risque de la vie et à abolir le droit du travail, pour créer des zones spéciales d’exploitation – formes dérivées des « camps », mais hautement rentabilisées, et charitablement humanisées. Ces zones de développement spéciales constituent une illustration paradigmatique de ce que Badiou a isolé sous le terme de « zonage ».

 

Les dirigeants européens répètent en chœur et à satiété que la Grèce est un cas particulier. En fait, loin d’être traité comme un cas particulier qui fait exception à la norme européenne qu’elle devrait impérativement intérioriser, la Grèce est forcée de fournir le portrait anticipé de ce à quoi vont devoir ressembler les sociétés occidentales, remaniées sous la férule du néolibéralisme déchaîné. Tout en restant dans le cadre du mode de production capitaliste, nous sommes donc au seuil d’un changement d’époque. Or celui-ci s’annonce sous des auspices littéralement macabres en tant qu’il couve une nouvelle biopolitique de l’espèce. Il importe d’en restituer la pente et les mécanismes d’accomplissement.

 

[...]

 

Avec la mondialisation et la mobilité forcée des travailleurs, les « ressources humaines » sont désormais renouvelables à vil prix. Il est facile et hautement profitable d’importer non seulement de la main-d’œuvre mais aussi du personnel très qualifié formé dans des contrées lointaines. Le coût de la formation d’un informaticien aux États-Unis, depuis sa naissance jusqu’à l’acquisition de ses compétences, est cent fois supérieur à celui de la formation de quelqu’un né aux Indes. Il est aussi hautement profitable de délocaliser pour aller capter sur place une force de travail privée de droits et à prix dérisoire. Bref, la machine capitaliste peut se procurer de la marchandise humaine à prix très avantageux, sans avoir à se soucier de sa formation et de sa reproduction. Le cas de la Grèce, de l’Espagne et du Portugal, pour rester dans le contexte actuel, qui voient leur jeunesse hautement qualifiée aspirée par l’Allemagne, pays en dépérissement démographique, fournit une démonstration exemplaire de ce processus.

 

[...]

 

l'article complet: http://blogs.mediapart.fr/edition/les-invites-de-mediapart/article/210213/les-populations-superflues



July 08 2010

Ruminations on iPhone 4, iOS and mobile video

"It's a little bit like holding a high-definition television just inches from your face."
-- Travis Boatman, EA Mobile (talking about the iPad)

Follow the path that Apple has forged in creating a 100-million-device-strong iOS platform and ecosystem (iPhone, iPod Touch, iPad).

Next, watch the seamless flow of tens of billions of consumer downloads from an iTunes and App Store marketplace that is backed by 150 million active credit cards.

Then, understand that behind the scenes, many tens of thousands of developers, writers, artists, musicians and filmed entertainment professionals are pretty much able to post, manage and monetize their creative vision within this same marketplace, guided by Adam Smith's invisible hand and the "soft touch" of Steve Jobs and Co.

Simply put, whether you consider the emerging "it" a phone, a computer, a media player, a netbook or a gaming device, is it even a stretch to argue that Apple is on the cusp of completing the last mile to ... something?

The "it" is, most basically, a domain where compute, communications, mobile web, gaming, media playback and media creation tools are literally and perpetually at your fingertips.

Now don't get me wrong. PCs will continue to have a useful life for a decade or more. But make no doubt that Apple has irrevocably marshaled in the post-PC era.

I say "irrevocably" so Android devotees won't accuse me of saying that Apple is destined to be the gorilla of the post-PC era. My point is more basic; namely, that win, lose or show, it's game, era, on.

That said, a tip of the hat should go out to Apple for pushing the stage forward so forcefully. Lest we forget Apple's supremely high customer satisfaction and customer loyalty rates, not to mention how much of a favorable departure the Apple approach represents from what came before it.

The mobile video studio arrives

mobile-studio.png

One can see this truth in action with Apple's inspired incorporation of iMovie into the new iPhone 4 (and ultimately, one suspects, other camera-equipped iOS devices).

For one, this speaks to the company putting a stake in the ground that iOS will be a platform for serious photo and video capture devices going forward.

Specifically, look at how iMovie overlays the iPhone's video and photo functions with touch-based editing, theming, the ability to add music and photos into video creations, and the agility to wirelessly share the finished production with anything from palm-sized screens to big-screen HDTVs.

Now, think about how such a workflow could open up new forms of mobile programming, such as multimedia postcards, live and recorded shows, news programs, spontaneous broadcasts of "flash events" and FaceTime meetups.

Imagine a tripod attached to your iPhone. You can create click-by-click animation sequences just by moving physical items in, out or sideways on your desktop or whatever physical space you're staging your video production from. Future versions of iMovie could facilitate green screen overlays and augmented reality sequences.

A creative mind could apply this cinematic vehicle to engage, entertain or educate by creating stories, asking questions or cultivating dialogues in new, media-rich ways.

If you think about it, the existence of iMovie within iOS-based devices opens a logical front for Apple to foment a revolution in digital content creation by doing for the consumer what desktop publishing did for the graphic design and print professional in the early days of the PC era.

When you see the fork in the road, take it

Fork-in-the-Road.jpgSo here's a riddle: Apple's supposed advantage over Android is that by controlling and shaping the end-to-end, it can deliver a consistent -- and superior -- user experience.

But, therein lies a conundrum. If the iPad is analogous to holding a high-definition screen in front of your face, and the iPhone 4's Retina Display pushes optics to a whole other level ... And if the next Apple TV is simply an iOS-powered Mac Mini viewed on a 60-inch big screen ... Is iOS then still to be judged primarily as a communications device platform? Or, as a low-end gaming disruptor to Microsoft Xbox or Nintendo Wii in the living room? Is it a personal media library, home theater or something else entirely?

To fragment or not to fragment? To support a matrix of different form-factors and function sets (phone, camera, 3G, direct, touch-based input), so as to optimize around a broadened segmenting of "jobs" and outcomes? Or, to constrain device-type variants, so as to maintain the Apple credo of elegant simplicity?

And don't forget the developer in this equation. We can talk about shielding developers from the added complexity, but I am here to tell you that such a scenario has the usual caveats attached to it. Nothing is free.

Then again, nothing ventured, nothing gained, right?


Related:



Visit iphone.oreilly.com for a complete list of books and resources to successfully create, distribute, and market iPhone apps.

April 01 2010

Location in the Cloud (Part 1)

I’m a guest blogger this week at the 2010 Where 2.0 conference. I’ve been working with mobile location services and systems since 2000. In lieu of a heavy focus on mobile at Where 2.0 this year, Brady Forrest invited me to write a few words and offer insights into a theme around two emerging areas of mobile location data access—Wireless Location in the Cloud and Social Location in the Cloud. This post is the first in a two-part series. 

Wireless Location in the Cloud 

Wireless location data and access to it has been a highly coveted wireless network asset since the early days of e9-1-1 in the late 1990s. To support 9-1-1, wireless carriers in the US made large investments to deploy life-saving emergency services location infrastructure capable of pinpointing the location of any wireless 9-1-1 call, on any phone, as mandated by the FCC. Today, these systems have been augmented to support a separate commercial service delivery capability designed for commercial applications and services, and as with short messaging services, these services are now becoming available through cross-carrier aggregators supported by most tier one wireless carriers such as AT&T, Sprint, T-Mobile, and Verizon Wireless. Attendees at Where 2.0 today got a glimpse of what’s now available.

Cross-Carrier Aggregation is Finally Real 

Veriplace is a new location aggregation service offering by Wavemarket. The company has a decade-long history building credibility and trust with North American wireless carriers by supplying them with white labeled family finder and child locator applications, which have robust privacy management functions built-in. With an earned trust and understanding of privacy management in a carrier environment, Wavemarket and their new Veriplace service is one of first location aggregation services to offer proxy access into most tier-one wireless carrier location services systems. Think of Veriplace as a central hub in the cloud with one common web services API that can access the location of every mobile phone or connected machine-to-machine device in the US, supported by an OAuth framework that insulates developers from working through stringent wireless carrier privacy policies. 

Two Concepts Supporting Location beyond the Smartphone 

With their location API, Veriplace introduced two concepts today:
  1. Ubiquity. Veriplace is capable of locating 150M phones of all types on AT&T, Sprint and T-Mobile. Verizon is sure to arrive soon.
  2. Cloud-based. Since the service uses the wireless network, it’s possible to locate mobile devices via a web service in the cloud and there’s nothing to install devices. 
Veriplace wants to encourage developers to think about mobile location data as an accessible ingredient common to all mobile devices, not just high end Android, Blackberry, or iPhone smartphones. They also want to help developers think beyond native apps towards mobile services—services that use lower common denominator communication modes such as short and multimedia messaging services, interactive voice response, the Web, and even WAP from feature phones lacking full HTML browsing support. 

The Veriplace Developer Contest 

Specific developer opportunities they cited include Social Networking, Messaging & Alerting, Fraud Detection, Roadside Assistance, Government services to citizens, and more. To stimulate work in these areas, The Veriplace Developer Contest was announced with cash awards and prize incentives for interested contestants.
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